GameSettings: Add runahead as per-game setting
This commit is contained in:
@ -268,6 +268,12 @@ void GamePropertiesDialog::populateGameSettings()
|
||||
m_trait_checkboxes[i]->setChecked(gs.HasTrait(static_cast<GameSettings::Trait>(i)));
|
||||
}
|
||||
|
||||
if (gs.runahead_frames.has_value())
|
||||
{
|
||||
QSignalBlocker sb(m_ui.userRunaheadFrames);
|
||||
m_ui.userRunaheadFrames->setCurrentIndex(static_cast<int>(gs.runahead_frames.value()));
|
||||
}
|
||||
|
||||
if (gs.cpu_overclock_numerator.has_value() || gs.cpu_overclock_denominator.has_value())
|
||||
{
|
||||
const u32 numerator = gs.cpu_overclock_numerator.value_or(1);
|
||||
@ -491,6 +497,14 @@ void GamePropertiesDialog::connectUi()
|
||||
m_ui.exportCompatibilityInfo->setVisible(show_buttons);
|
||||
});
|
||||
|
||||
connect(m_ui.userRunaheadFrames, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
|
||||
if (index <= 0)
|
||||
m_game_settings.runahead_frames.reset();
|
||||
else
|
||||
m_game_settings.runahead_frames = static_cast<u32>(index - 1);
|
||||
saveGameSettings();
|
||||
});
|
||||
|
||||
connectBooleanUserSetting(m_ui.userEnableCPUClockSpeedControl, &m_game_settings.cpu_overclock_enable);
|
||||
connect(m_ui.userEnableCPUClockSpeedControl, &QCheckBox::stateChanged, this,
|
||||
&GamePropertiesDialog::updateCPUClockSpeedLabel);
|
||||
|
||||
Reference in New Issue
Block a user