System: Fix crash with replacement precaching

This commit is contained in:
Stenzek
2024-01-21 22:54:39 +10:00
parent a231fd4f22
commit a7b7ce2720
2 changed files with 12 additions and 1 deletions

View File

@ -1456,6 +1456,10 @@ bool System::BootSystem(SystemBootParameters parameters)
}
}
// Texture replacement preloading.
// TODO: Move this and everything else below OnSystemStarted().
g_texture_replacements.SetGameID(s_running_game_serial);
// Good to go.
s_state = State::Running;
SPU::GetOutputStream()->SetPaused(false);
@ -3355,7 +3359,8 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
}
}
g_texture_replacements.SetGameID(s_running_game_serial);
if (!booting)
g_texture_replacements.SetGameID(s_running_game_serial);
if (booting)
Achievements::ResetHardcoreMode();