Host: Add disambiguation variants for translations

This commit is contained in:
Stenzek
2024-09-03 21:39:00 +10:00
parent 060c5553c0
commit a7d8e6d018
13 changed files with 312 additions and 237 deletions

View File

@ -54,14 +54,24 @@ static bool ParseYamlCodes(u32 index, const ryml::ConstNodeRef& value, std::stri
static bool LoadTrackHashes();
static constexpr const std::array<const char*, static_cast<int>(CompatibilityRating::Count)>
s_compatibility_rating_names = {
{"Unknown", "DoesntBoot", "CrashesInIntro", "CrashesInGame", "GraphicalAudioIssues", "NoIssues"}};
s_compatibility_rating_names = {{
"Unknown",
"DoesntBoot",
"CrashesInIntro",
"CrashesInGame",
"GraphicalAudioIssues",
"NoIssues",
}};
static constexpr const std::array<const char*, static_cast<size_t>(CompatibilityRating::Count)>
s_compatibility_rating_display_names = {
{TRANSLATE_NOOP("GameDatabase", "Unknown"), TRANSLATE_NOOP("GameDatabase", "Doesn't Boot"),
TRANSLATE_NOOP("GameDatabase", "Crashes In Intro"), TRANSLATE_NOOP("GameDatabase", "Crashes In-Game"),
TRANSLATE_NOOP("GameDatabase", "Graphical/Audio Issues"), TRANSLATE_NOOP("GameDatabase", "No Issues")}};
s_compatibility_rating_display_names = {{
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Unknown", "CompatibilityRating"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Doesn't Boot", "CompatibilityRating"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Crashes In Intro", "CompatibilityRating"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Crashes In-Game", "CompatibilityRating"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Graphical/Audio Issues", "CompatibilityRating"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "No Issues", "CompatibilityRating"),
}};
static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Trait::Count)> s_trait_names = {{
"ForceInterpreter",
@ -93,32 +103,32 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
}};
static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Trait::Count)> s_trait_display_names = {{
TRANSLATE_NOOP("GameDatabase", "Force Interpreter"),
TRANSLATE_NOOP("GameDatabase", "Force Software Renderer"),
TRANSLATE_NOOP("GameDatabase", "Force Software Renderer For Readbacks"),
TRANSLATE_NOOP("GameDatabase", "Force Round Texture Coordinates"),
TRANSLATE_NOOP("GameDatabase", "Force Accurate Blending"),
TRANSLATE_NOOP("GameDatabase", "Force Interlacing"),
TRANSLATE_NOOP("GameDatabase", "Disable Automatic Analog Mode"),
TRANSLATE_NOOP("GameDatabase", "Disable True Color"),
TRANSLATE_NOOP("GameDatabase", "Disable Upscaling"),
TRANSLATE_NOOP("GameDatabase", "Disable Texture Filtering"),
TRANSLATE_NOOP("GameDatabase", "Disable Sprite Texture Filtering"),
TRANSLATE_NOOP("GameDatabase", "Disable Scaled Dithering"),
TRANSLATE_NOOP("GameDatabase", "Disable Widescreen"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP Culling"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP Texture Correction"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP Color Correction"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP Depth Buffer"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP Preserve Projection Floating Point"),
TRANSLATE_NOOP("GameDatabase", "Disable PGXP on 2D Polygons"),
TRANSLATE_NOOP("GameDatabase", "Force PGXP Vertex Cache"),
TRANSLATE_NOOP("GameDatabase", "Force PGXP CPU Mode"),
TRANSLATE_NOOP("GameDatabase", "Force Recompiler Memory Exceptions"),
TRANSLATE_NOOP("GameDatabase", "Force Recompiler ICache"),
TRANSLATE_NOOP("GameDatabase", "Force Recompiler LUT Fastmem"),
TRANSLATE_NOOP("GameDatabase", "Is LibCrypt Protected"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force Interpreter", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force Software Renderer", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force Software Renderer For Readbacks", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force Round Texture Coordinates", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force Accurate Blending", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force Interlacing", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable Automatic Analog Mode", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable True Color", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable Upscaling", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable Texture Filtering", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable Sprite Texture Filtering", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable Scaled Dithering", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable Widescreen", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable PGXP", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable PGXP Culling", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable PGXP Texture Correction", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable PGXP Color Correction", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable PGXP Depth Buffer", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable PGXP Preserve Projection Floating Point", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Disable PGXP on 2D Polygons", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force PGXP Vertex Cache", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force PGXP CPU Mode", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force Recompiler Memory Exceptions", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force Recompiler ICache", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Force Recompiler LUT Fastmem", "GameDatabase::Trait"),
TRANSLATE_DISAMBIG_NOOP("GameDatabase", "Is LibCrypt Protected", "GameDatabase::Trait"),
}};
static constexpr const char* GAMEDB_YAML_FILENAME = "gamedb.yaml";