Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
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@ -11,7 +11,7 @@ Log_SetChannel(GL::Context);
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#if defined(_WIN32) && !defined(_M_ARM64)
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#include "context_wgl.h"
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#elif defined(__APPLE__) && !defined(LIBERTRO)
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#elif defined(__APPLE__)
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#include "context_agl.h"
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#endif
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