Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
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@ -1457,13 +1457,17 @@ bool System::CreateGPU(GPURenderer renderer)
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{
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switch (renderer)
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{
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#ifdef WITH_OPENGL
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case GPURenderer::HardwareOpenGL:
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g_gpu = GPU::CreateHardwareOpenGLRenderer();
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break;
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#endif
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#ifdef WITH_VULKAN
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case GPURenderer::HardwareVulkan:
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g_gpu = GPU::CreateHardwareVulkanRenderer();
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break;
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#endif
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#ifdef _WIN32
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case GPURenderer::HardwareD3D11:
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