HostDisplay: Common texture base class for all APIs
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@@ -1,9 +1,11 @@
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#pragma once
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#include "../types.h"
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#include "../gpu_texture.h"
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#include "loader.h"
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#include <tuple>
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namespace GL {
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class Texture
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class Texture final : public GPUTexture
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{
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public:
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Texture();
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@@ -11,29 +13,25 @@ public:
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~Texture();
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static bool UseTextureStorage(bool multisampled);
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static const std::tuple<GLenum, GLenum, GLenum>& GetPixelFormatMapping(Format format);
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ALWAYS_INLINE GLuint GetGLId() const { return m_id; }
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bool IsValid() const override { return m_id != 0; }
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bool Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, Format format, const void* data = nullptr,
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u32 data_pitch = 0, bool linear = true, bool wrap = true);
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void Destroy();
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bool Create(u32 width, u32 height, u32 layers, u32 levels, u32 samples, GLenum internal_format, GLenum format,
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GLenum type, const void* data = nullptr, bool linear_filter = false, bool wrap = false);
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void Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data);
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void ReplaceImage(u32 layer, u32 level, GLenum format, GLenum type, const void* data);
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void ReplaceSubImage(u32 layer, u32 level, u32 x, u32 y, u32 width, u32 height, GLenum format, GLenum type,
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const void* data);
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bool CreateFramebuffer();
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void Destroy();
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bool UseTextureStorage() const;
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void SetLinearFilter(bool enabled) const;
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ALWAYS_INLINE bool IsValid() const { return m_id != 0; }
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ALWAYS_INLINE bool IsTextureArray() const { return m_layers > 1; }
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ALWAYS_INLINE bool IsMultisampled() const { return m_samples > 1; }
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ALWAYS_INLINE GLuint GetGLId() const { return m_id; }
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ALWAYS_INLINE u16 GetWidth() const { return m_width; }
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ALWAYS_INLINE u16 GetHeight() const { return m_height; }
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ALWAYS_INLINE u16 GetLayers() const { return m_layers; }
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ALWAYS_INLINE u8 GetLevels() const { return m_levels; }
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ALWAYS_INLINE u8 GetSamples() const { return m_samples; }
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void SetLinearFilter(bool enabled) const;
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void SetWrap(bool enabled) const;
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ALWAYS_INLINE GLuint GetGLFramebufferID() const { return m_fbo_id; }
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ALWAYS_INLINE GLenum GetGLTarget() const
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@@ -56,12 +54,6 @@ public:
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private:
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GLuint m_id = 0;
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u16 m_width = 0;
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u16 m_height = 0;
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u16 m_layers = 0;
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u8 m_levels = 0;
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u8 m_samples = 0;
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GLuint m_fbo_id = 0;
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};
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