HostDisplay: Common texture base class for all APIs
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@ -15,7 +15,7 @@
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class StateWrapper;
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class HostDisplay;
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class HostDisplayTexture;
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class GPUTexture;
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class TimingEvent;
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class Timers;
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@ -83,7 +83,7 @@ public:
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virtual bool Initialize();
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virtual void Reset(bool clear_vram);
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virtual bool DoState(StateWrapper& sw, HostDisplayTexture** save_to_texture, bool update_display);
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virtual bool DoState(StateWrapper& sw, GPUTexture** save_to_texture, bool update_display);
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// Graphics API state reset/restore - call when drawing the UI etc.
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virtual void ResetGraphicsAPIState();
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