GPUDevice: Pool textures
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@ -72,8 +72,7 @@ public:
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std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
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GPUTexture::Type type, GPUTexture::Format format,
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const void* data = nullptr, u32 data_stride = 0,
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bool dynamic = false) override;
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const void* data = nullptr, u32 data_stride = 0) override;
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std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
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std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;
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