GPU: Fix transparency not being enabled in shader
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@ -84,8 +84,8 @@ protected:
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}
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std::string GenerateVertexShader(bool textured);
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std::string GenerateFragmentShader(bool textured, bool blending, bool transparent,
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TextureColorMode texture_color_mode);
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std::string GenerateFragmentShader(bool transparent, bool textured, TextureColorMode texture_color_mode,
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bool blending);
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std::string GenerateScreenQuadVertexShader();
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std::string GenerateFillFragmentShader();
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