ImGuiOverlays: Change icon colour depending on controller mode
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@ -89,6 +89,9 @@ public:
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/// Returns analog input bytes packed as a u32. Values are specific to controller type.
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virtual std::optional<u32> GetAnalogInputBytes() const;
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/// Returns the colour to use in the input overlay.
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virtual u32 GetInputOverlayIconColor() const;
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/// Loads/refreshes any per-controller settings.
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virtual void LoadSettings(SettingsInterface& si, const char* section);
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