ImGuiOverlays: Change icon colour depending on controller mode
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@ -648,10 +648,22 @@ void ImGuiManager::DrawInputsOverlay()
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if (!cinfo)
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continue;
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float text_start_x = current_x;
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if (cinfo->icon_name)
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text.format("{} {}", cinfo->icon_name, port + 1u);
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{
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const ImVec2 icon_size = font->CalcTextSizeA(font->FontSize, FLT_MAX, 0.0f, cinfo->icon_name);
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const u32 icon_color = controller->GetInputOverlayIconColor();
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dl->AddText(font, font->FontSize, ImVec2(current_x + shadow_offset, current_y + shadow_offset), shadow_color,
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cinfo->icon_name, nullptr, 0.0f, &clip_rect);
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dl->AddText(font, font->FontSize, ImVec2(current_x, current_y), icon_color, cinfo->icon_name, nullptr, 0.0f,
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&clip_rect);
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text_start_x += icon_size.x;
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text.format(" {}", port + 1u);
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}
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else
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{
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text.format("{} |", port + 1u);
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}
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for (const Controller::ControllerBindingInfo& bi : cinfo->bindings)
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{
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@ -687,9 +699,9 @@ void ImGuiManager::DrawInputsOverlay()
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}
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}
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dl->AddText(font, font->FontSize, ImVec2(current_x + shadow_offset, current_y + shadow_offset), shadow_color,
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dl->AddText(font, font->FontSize, ImVec2(text_start_x + shadow_offset, current_y + shadow_offset), shadow_color,
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text.c_str(), text.end_ptr(), 0.0f, &clip_rect);
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dl->AddText(font, font->FontSize, ImVec2(current_x, current_y), text_color, text.c_str(), text.end_ptr(), 0.0f,
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dl->AddText(font, font->FontSize, ImVec2(text_start_x, current_y), text_color, text.c_str(), text.end_ptr(), 0.0f,
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&clip_rect);
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current_y += font->FontSize + spacing;
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