GLContext: Rename to OpenGLContext
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35
src/util/opengl_context_egl_wayland.h
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35
src/util/opengl_context_egl_wayland.h
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "opengl_context_egl.h"
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#include <wayland-egl.h>
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class OpenGLContextEGLWayland final : public OpenGLContextEGL
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{
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public:
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OpenGLContextEGLWayland(const WindowInfo& wi);
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~OpenGLContextEGLWayland() override;
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static std::unique_ptr<OpenGLContext> Create(const WindowInfo& wi, std::span<const Version> versions_to_try,
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Error* error);
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std::unique_ptr<OpenGLContext> CreateSharedContext(const WindowInfo& wi, Error* error) override;
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void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
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protected:
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EGLDisplay GetPlatformDisplay(const EGLAttrib* attribs, Error* error) override;
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EGLSurface CreatePlatformSurface(EGLConfig config, const EGLAttrib* attribs, Error* error) override;
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private:
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bool LoadModule(Error* error);
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wl_egl_window* m_wl_window = nullptr;
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void* m_wl_module = nullptr;
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wl_egl_window* (*m_wl_egl_window_create)(struct wl_surface* surface, int width, int height);
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void (*m_wl_egl_window_destroy)(struct wl_egl_window* egl_window);
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void (*m_wl_egl_window_resize)(struct wl_egl_window* egl_window, int width, int height, int dx, int dy);
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};
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