GLContext: Rename to OpenGLContext
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42
src/util/opengl_context_egl_x11.cpp
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42
src/util/opengl_context_egl_x11.cpp
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "opengl_context_egl_x11.h"
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#include "common/error.h"
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OpenGLContextEGLX11::OpenGLContextEGLX11(const WindowInfo& wi) : OpenGLContextEGL(wi)
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{
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}
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OpenGLContextEGLX11::~OpenGLContextEGLX11() = default;
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std::unique_ptr<OpenGLContext> OpenGLContextEGLX11::Create(const WindowInfo& wi,
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std::span<const Version> versions_to_try, Error* error)
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{
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std::unique_ptr<OpenGLContextEGLX11> context = std::make_unique<OpenGLContextEGLX11>(wi);
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if (!context->Initialize(versions_to_try, error))
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return nullptr;
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return context;
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}
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std::unique_ptr<OpenGLContext> OpenGLContextEGLX11::CreateSharedContext(const WindowInfo& wi, Error* error)
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{
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std::unique_ptr<OpenGLContextEGLX11> context = std::make_unique<OpenGLContextEGLX11>(wi);
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context->m_display = m_display;
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if (!context->CreateContextAndSurface(m_version, m_context, false))
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return nullptr;
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return context;
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}
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EGLDisplay OpenGLContextEGLX11::GetPlatformDisplay(const EGLAttrib* attribs, Error* error)
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{
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EGLDisplay dpy = TryGetPlatformDisplay(EGL_PLATFORM_X11_KHR, attribs);
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if (dpy == EGL_NO_DISPLAY)
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dpy = GetFallbackDisplay(error);
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return dpy;
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}
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