GLContext: Rename to OpenGLContext
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@ -1,12 +1,12 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "gl/context.h"
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#include "gpu_device.h"
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#include "gpu_framebuffer_manager.h"
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#include "gpu_shader_cache.h"
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#include "opengl_context.h"
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#include "opengl_loader.h"
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#include "opengl_pipeline.h"
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#include "opengl_texture.h"
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@ -168,7 +168,7 @@ private:
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void SetVertexBufferOffsets(u32 base_vertex);
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std::unique_ptr<GL::Context> m_gl_context;
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std::unique_ptr<OpenGLContext> m_gl_context;
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std::unique_ptr<OpenGLStreamBuffer> m_vertex_buffer;
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std::unique_ptr<OpenGLStreamBuffer> m_index_buffer;
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