GLContext: Rename to OpenGLContext

This commit is contained in:
Stenzek
2024-02-25 19:22:25 +10:00
parent c1381cfda6
commit ab83247de3
20 changed files with 310 additions and 310 deletions

View File

@ -19,12 +19,6 @@
<ClInclude Include="d3d12_texture.h" />
<ClInclude Include="d3d_common.h" />
<ClInclude Include="dinput_source.h" />
<ClInclude Include="gl\context.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gl\context_wgl.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="gpu_device.h" />
<ClInclude Include="gpu_framebuffer_manager.h" />
<ClInclude Include="gpu_shader_cache.h" />
@ -48,6 +42,24 @@
<ClInclude Include="metal_stream_buffer.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="opengl_context.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="opengl_context_agl.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="opengl_context_egl.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="opengl_context_egl_wayland.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="opengl_context_egl_x11.h">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="opengl_context_wgl.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="opengl_device.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
@ -136,12 +148,6 @@
<ClCompile Include="d3d12_texture.cpp" />
<ClCompile Include="d3d_common.cpp" />
<ClCompile Include="dinput_source.cpp" />
<ClCompile Include="gl\context.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl\context_wgl.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gpu_device.cpp" />
<ClCompile Include="gpu_shader_cache.cpp" />
<ClCompile Include="gpu_texture.cpp" />
@ -159,6 +165,21 @@
<ClCompile Include="iso_reader.cpp" />
<ClCompile Include="jit_code_buffer.cpp" />
<ClCompile Include="cd_subchannel_replacement.cpp" />
<ClCompile Include="opengl_context.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="opengl_context_egl.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="opengl_context_egl_wayland.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="opengl_context_egl_x11.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="opengl_context_wgl.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="opengl_device.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
@ -260,6 +281,9 @@
<ExcludedFromBuild>true</ExcludedFromBuild>
<FileType>Document</FileType>
</ClCompile>
<None Include="opengl_context_agl.mm">
<ExcludedFromBuild>true</ExcludedFromBuild>
</None>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{57F6206D-F264-4B07-BAF8-11B9BBE1F455}</ProjectGuid>