GLContext: Rename to OpenGLContext
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@@ -54,12 +54,6 @@
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<ClInclude Include="gpu_shader_cache.h" />
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<ClInclude Include="gpu_texture.h" />
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<ClInclude Include="metal_device.h" />
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<ClInclude Include="gl\context_wgl.h">
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<Filter>gl</Filter>
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</ClInclude>
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<ClInclude Include="gl\context.h">
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<Filter>gl</Filter>
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</ClInclude>
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<ClInclude Include="postprocessing_shader_glsl.h" />
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<ClInclude Include="d3d11_pipeline.h" />
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<ClInclude Include="d3d11_stream_buffer.h" />
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@@ -72,6 +66,12 @@
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<ClInclude Include="http_downloader.h" />
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<ClInclude Include="gpu_framebuffer_manager.h" />
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<ClInclude Include="imgui_animated.h" />
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<ClInclude Include="opengl_context.h" />
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<ClInclude Include="opengl_context_agl.h" />
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<ClInclude Include="opengl_context_egl.h" />
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<ClInclude Include="opengl_context_egl_wayland.h" />
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<ClInclude Include="opengl_context_egl_x11.h" />
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<ClInclude Include="opengl_context_wgl.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="jit_code_buffer.cpp" />
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@@ -135,12 +135,6 @@
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<ClCompile Include="gpu_device.cpp" />
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<ClCompile Include="gpu_shader_cache.cpp" />
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<ClCompile Include="gpu_texture.cpp" />
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<ClCompile Include="gl\context_wgl.cpp">
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<Filter>gl</Filter>
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</ClCompile>
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<ClCompile Include="gl\context.cpp">
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<Filter>gl</Filter>
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</ClCompile>
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<ClCompile Include="postprocessing_shader_glsl.cpp" />
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<ClCompile Include="d3d11_pipeline.cpp" />
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<ClCompile Include="d3d11_stream_buffer.cpp" />
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@@ -154,6 +148,11 @@
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<ClCompile Include="metal_device.mm" />
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<ClCompile Include="metal_stream_buffer.mm" />
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<ClCompile Include="zstd_byte_stream.cpp" />
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<ClCompile Include="opengl_context.cpp" />
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<ClCompile Include="opengl_context_egl.cpp" />
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<ClCompile Include="opengl_context_egl_wayland.cpp" />
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<ClCompile Include="opengl_context_egl_x11.cpp" />
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<ClCompile Include="opengl_context_wgl.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="gl">
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@@ -162,5 +161,6 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="metal_shaders.metal" />
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<None Include="opengl_context_agl.mm" />
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</ItemGroup>
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</Project>
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