GLContext: Rename to OpenGLContext

This commit is contained in:
Stenzek
2024-02-25 19:22:25 +10:00
parent c1381cfda6
commit ab83247de3
20 changed files with 310 additions and 310 deletions

View File

@@ -54,12 +54,6 @@
<ClInclude Include="gpu_shader_cache.h" />
<ClInclude Include="gpu_texture.h" />
<ClInclude Include="metal_device.h" />
<ClInclude Include="gl\context_wgl.h">
<Filter>gl</Filter>
</ClInclude>
<ClInclude Include="gl\context.h">
<Filter>gl</Filter>
</ClInclude>
<ClInclude Include="postprocessing_shader_glsl.h" />
<ClInclude Include="d3d11_pipeline.h" />
<ClInclude Include="d3d11_stream_buffer.h" />
@@ -72,6 +66,12 @@
<ClInclude Include="http_downloader.h" />
<ClInclude Include="gpu_framebuffer_manager.h" />
<ClInclude Include="imgui_animated.h" />
<ClInclude Include="opengl_context.h" />
<ClInclude Include="opengl_context_agl.h" />
<ClInclude Include="opengl_context_egl.h" />
<ClInclude Include="opengl_context_egl_wayland.h" />
<ClInclude Include="opengl_context_egl_x11.h" />
<ClInclude Include="opengl_context_wgl.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="jit_code_buffer.cpp" />
@@ -135,12 +135,6 @@
<ClCompile Include="gpu_device.cpp" />
<ClCompile Include="gpu_shader_cache.cpp" />
<ClCompile Include="gpu_texture.cpp" />
<ClCompile Include="gl\context_wgl.cpp">
<Filter>gl</Filter>
</ClCompile>
<ClCompile Include="gl\context.cpp">
<Filter>gl</Filter>
</ClCompile>
<ClCompile Include="postprocessing_shader_glsl.cpp" />
<ClCompile Include="d3d11_pipeline.cpp" />
<ClCompile Include="d3d11_stream_buffer.cpp" />
@@ -154,6 +148,11 @@
<ClCompile Include="metal_device.mm" />
<ClCompile Include="metal_stream_buffer.mm" />
<ClCompile Include="zstd_byte_stream.cpp" />
<ClCompile Include="opengl_context.cpp" />
<ClCompile Include="opengl_context_egl.cpp" />
<ClCompile Include="opengl_context_egl_wayland.cpp" />
<ClCompile Include="opengl_context_egl_x11.cpp" />
<ClCompile Include="opengl_context_wgl.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="gl">
@@ -162,5 +161,6 @@
</ItemGroup>
<ItemGroup>
<None Include="metal_shaders.metal" />
<None Include="opengl_context_agl.mm" />
</ItemGroup>
</Project>