GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
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@ -2063,8 +2063,7 @@ GPUDevice::PresentResult GPU::RenderDisplay(GPUTexture* target, const GSVector4i
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{
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if (target)
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g_gpu_device->SetRenderTarget(target);
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else if (const GPUDevice::PresentResult pres = g_gpu_device->BeginPresent(false);
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pres != GPUDevice::PresentResult::OK)
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else if (const GPUDevice::PresentResult pres = g_gpu_device->BeginPresent(); pres != GPUDevice::PresentResult::OK)
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return pres;
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}
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