GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
This commit is contained in:
@ -639,11 +639,8 @@ void D3D11Device::SetVSyncMode(GPUVSyncMode mode, bool allow_present_throttle)
|
||||
}
|
||||
}
|
||||
|
||||
GPUDevice::PresentResult D3D11Device::BeginPresent(bool skip_present, u32 clear_color)
|
||||
GPUDevice::PresentResult D3D11Device::BeginPresent(u32 clear_color)
|
||||
{
|
||||
if (skip_present)
|
||||
return PresentResult::SkipPresent;
|
||||
|
||||
if (!m_swap_chain)
|
||||
{
|
||||
// Note: Really slow on Intel...
|
||||
|
||||
Reference in New Issue
Block a user