GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
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@ -709,7 +709,7 @@ public:
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virtual void DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type) = 0;
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/// Returns false if the window was completely occluded.
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virtual PresentResult BeginPresent(bool skip_present, u32 clear_color = DEFAULT_CLEAR_COLOR) = 0;
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virtual PresentResult BeginPresent(u32 clear_color = DEFAULT_CLEAR_COLOR) = 0;
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virtual void EndPresent(bool explicit_submit) = 0;
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virtual void SubmitPresent() = 0;
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