GPUDevice: Remove BeginPresent() skip parameter

It wasn't used - System does its own present skipping.
This commit is contained in:
Stenzek
2024-09-07 12:53:55 +10:00
parent 4b0c1fdbf2
commit ac5a2a153a
18 changed files with 30 additions and 55 deletions

View File

@@ -2312,13 +2312,10 @@ id<MTLBlitCommandEncoder> MetalDevice::GetBlitEncoder(bool is_inline)
}
}
GPUDevice::PresentResult MetalDevice::BeginPresent(bool skip_present, u32 clear_color)
GPUDevice::PresentResult MetalDevice::BeginPresent(u32 clear_color)
{
@autoreleasepool
{
if (skip_present)
return PresentResult::SkipPresent;
if (m_layer == nil)
{
TrimTexturePool();