GPUDevice: Remove BeginPresent() skip parameter
It wasn't used - System does its own present skipping.
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@ -177,7 +177,7 @@ GPUDevice::PresentResult PostProcessing::GLSLShader::Apply(GPUTexture* input_col
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// Assumes final stage has been cleared already.
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if (!final_target)
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{
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if (const GPUDevice::PresentResult pres = g_gpu_device->BeginPresent(false); pres != GPUDevice::PresentResult::OK)
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if (const GPUDevice::PresentResult pres = g_gpu_device->BeginPresent(); pres != GPUDevice::PresentResult::OK)
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return pres;
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}
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else
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