Qt: Change settings dialogs to widgets/windows
Stops them breaking in Qt 6.6.
This commit is contained in:
130
src/duckstation-qt/settingswindow.h
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130
src/duckstation-qt/settingswindow.h
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "ui_settingswindow.h"
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#include "common/types.h"
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#include <QtCore/QMap>
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#include <QtCore/QString>
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#include <QtWidgets/QDialog>
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#include <array>
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class SettingsInterface;
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enum class DiscRegion : u8;
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namespace GameDatabase {
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struct Entry;
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}
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class GeneralSettingsWidget;
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class BIOSSettingsWidget;
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class GameListSettingsWidget;
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class ConsoleSettingsWidget;
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class EmulationSettingsWidget;
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class MemoryCardSettingsWidget;
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class DisplaySettingsWidget;
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class EnhancementSettingsWidget;
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class PostProcessingSettingsWidget;
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class AudioSettingsWidget;
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class AchievementSettingsWidget;
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class FolderSettingsWidget;
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class AdvancedSettingsWidget;
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class SettingsWindow final : public QWidget
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{
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Q_OBJECT
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public:
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SettingsWindow();
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SettingsWindow(const std::string& path, const std::string& serial, DiscRegion region,
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const GameDatabase::Entry* entry, std::unique_ptr<SettingsInterface> sif);
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~SettingsWindow();
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static void openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region);
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ALWAYS_INLINE bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
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ALWAYS_INLINE SettingsInterface* getSettingsInterface() const { return m_sif.get(); }
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ALWAYS_INLINE GeneralSettingsWidget* getGeneralSettingsWidget() const { return m_general_settings; }
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ALWAYS_INLINE BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
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ALWAYS_INLINE ConsoleSettingsWidget* getConsoleSettingsWidget() const { return m_console_settings; }
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ALWAYS_INLINE EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
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ALWAYS_INLINE GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
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ALWAYS_INLINE MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
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ALWAYS_INLINE DisplaySettingsWidget* getDisplaySettingsWidget() const { return m_display_settings; }
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ALWAYS_INLINE EnhancementSettingsWidget* getEnhancementSettingsWidget() const { return m_enhancement_settings; }
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ALWAYS_INLINE AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
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ALWAYS_INLINE AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
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ALWAYS_INLINE AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
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ALWAYS_INLINE FolderSettingsWidget* getFolderSettingsWidget() const { return m_folder_settings; }
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ALWAYS_INLINE PostProcessingSettingsWidget* getPostProcessingSettingsWidget() { return m_post_processing_settings; }
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void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
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bool eventFilter(QObject* object, QEvent* event) override;
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// Helper functions for reading effective setting values (from game -> global settings).
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bool getEffectiveBoolValue(const char* section, const char* key, bool default_value) const;
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int getEffectiveIntValue(const char* section, const char* key, int default_value) const;
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float getEffectiveFloatValue(const char* section, const char* key, float default_value) const;
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std::string getEffectiveStringValue(const char* section, const char* key, const char* default_value) const;
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Qt::CheckState getCheckState(const char* section, const char* key, bool default_value);
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// Helper functions for reading setting values for this layer (game settings or global).
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std::optional<bool> getBoolValue(const char* section, const char* key, std::optional<bool> default_value) const;
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std::optional<int> getIntValue(const char* section, const char* key, std::optional<int> default_value) const;
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std::optional<float> getFloatValue(const char* section, const char* key, std::optional<float> default_value) const;
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std::optional<std::string> getStringValue(const char* section, const char* key,
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std::optional<const char*> default_value) const;
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void setBoolSettingValue(const char* section, const char* key, std::optional<bool> value);
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void setIntSettingValue(const char* section, const char* key, std::optional<int> value);
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void setFloatSettingValue(const char* section, const char* key, std::optional<float> value);
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void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
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void removeSettingValue(const char* section, const char* key);
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Q_SIGNALS:
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void settingsResetToDefaults();
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public Q_SLOTS:
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void setCategory(const char* category);
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private Q_SLOTS:
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void onCategoryCurrentRowChanged(int row);
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void onRestoreDefaultsClicked();
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private:
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enum : u32
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{
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MAX_SETTINGS_WIDGETS = 13
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};
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void addPages();
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void addWidget(QWidget* widget, QString title, QString icon, QString help_text);
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Ui::SettingsWindow m_ui;
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std::unique_ptr<SettingsInterface> m_sif;
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GeneralSettingsWidget* m_general_settings = nullptr;
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BIOSSettingsWidget* m_bios_settings = nullptr;
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ConsoleSettingsWidget* m_console_settings = nullptr;
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EmulationSettingsWidget* m_emulation_settings = nullptr;
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GameListSettingsWidget* m_game_list_settings = nullptr;
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MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
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DisplaySettingsWidget* m_display_settings = nullptr;
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EnhancementSettingsWidget* m_enhancement_settings = nullptr;
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PostProcessingSettingsWidget* m_post_processing_settings = nullptr;
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AudioSettingsWidget* m_audio_settings = nullptr;
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AchievementSettingsWidget* m_achievement_settings = nullptr;
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FolderSettingsWidget* m_folder_settings = nullptr;
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AdvancedSettingsWidget* m_advanced_settings = nullptr;
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std::array<QString, MAX_SETTINGS_WIDGETS> m_category_help_text;
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QObject* m_current_help_widget = nullptr;
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QMap<QObject*, QString> m_widget_help_text_map;
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std::string m_game_serial;
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};
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