GL/ContextEGL: Use pbuffer when surfaceless not supported
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@ -30,12 +30,15 @@ protected:
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bool CreateContext(const Version& version, EGLContext share_context);
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bool CreateContextAndSurface(const Version& version, EGLContext share_context, bool make_current);
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bool CreateSurface();
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bool CreatePBufferSurface();
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EGLDisplay m_display = EGL_NO_DISPLAY;
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EGLSurface m_surface = EGL_NO_SURFACE;
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EGLContext m_context = EGL_NO_CONTEXT;
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EGLConfig m_config = {};
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bool m_supports_surfaceless = false;
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};
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} // namespace GL
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