FullscreenUI: Improve menu button borders
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@ -5409,7 +5409,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
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const float t = std::min(static_cast<float>(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1)), 1.0f);
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ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
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ImGui::RenderFrame(bb.Min, bb.Max, col, true, 0.0f);
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ImGuiFullscreen::DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f);
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ImGui::PopStyleColor();
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}
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@ -6031,7 +6031,7 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
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const float t = static_cast<float>(std::min(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1), 1.0));
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ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
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ImGui::RenderFrame(bb.Min, bb.Max, col, true, 0.0f);
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ImGuiFullscreen::DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f);
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ImGui::PopStyleColor();
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}
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