FullscreenUI: Improve menu button borders

This commit is contained in:
Stenzek
2023-12-13 01:12:55 +10:00
parent c467825791
commit ad96b1ec75
3 changed files with 71 additions and 10 deletions

View File

@ -5409,7 +5409,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
const float t = std::min(static_cast<float>(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1)), 1.0f);
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
ImGui::RenderFrame(bb.Min, bb.Max, col, true, 0.0f);
ImGuiFullscreen::DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f);
ImGui::PopStyleColor();
}
@ -6031,7 +6031,7 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
const float t = static_cast<float>(std::min(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1), 1.0));
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
ImGui::RenderFrame(bb.Min, bb.Max, col, true, 0.0f);
ImGuiFullscreen::DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f);
ImGui::PopStyleColor();
}