Misc: Unreachable code warning fixes
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@ -71,7 +71,6 @@ bool D3D12StreamBuffer::ReserveMemory(u32 num_bytes, u32 alignment)
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Log_ErrorPrintf("Attempting to allocate %u bytes from a %u byte stream buffer", static_cast<u32>(num_bytes),
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static_cast<u32>(m_size));
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Panic("Stream buffer overflow");
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return false;
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}
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// Is the GPU behind or up to date with our current offset?
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