GPU: Add chroma smoothing for 24-bit display enhancement
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@ -276,6 +276,7 @@ protected:
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bool m_true_color = true;
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bool m_scaled_dithering = false;
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GPUTextureFilter m_texture_filtering = GPUTextureFilter::Nearest;
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bool m_chroma_smoothing = false;
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bool m_supports_per_sample_shading = false;
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bool m_supports_dual_source_blend = false;
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bool m_using_uv_limits = false;
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