GPU: Add chroma smoothing for 24-bit display enhancement
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@@ -14,7 +14,8 @@ public:
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std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPU::TextureMode texture_mode,
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bool dithering, bool interlacing);
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std::string GenerateInterlacedFillFragmentShader();
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std::string GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode);
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std::string GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode,
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bool smooth_chroma);
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std::string GenerateVRAMReadFragmentShader();
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std::string GenerateVRAMWriteFragmentShader(bool use_ssbo);
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std::string GenerateVRAMCopyFragmentShader();
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