GPU: Use GL_DRAW_FRAMEBUFFER binding instead of GL_FRAMEBUFFER
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@ -402,7 +402,7 @@ void SDLInterface::Render()
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m_system->GetGPU()->ResetGraphicsAPIState();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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