GPU: More work on OpenGL renderer
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24
src/common/gl_texture.h
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24
src/common/gl_texture.h
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#pragma once
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#include "glad.h"
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#include "types.h"
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namespace GL {
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class Texture
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{
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public:
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Texture(u32 width, u32 height, GLenum format, GLenum type, const void* data = nullptr, bool linear_filter = false);
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~Texture();
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GLuint GetGLId() const { return m_id; }
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u32 GetWidth() const { return m_width; }
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u32 GetHeight() const { return m_height; }
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void Bind();
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private:
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GLuint m_id;
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u32 m_width;
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u32 m_height;
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};
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} // namespace GL
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