GPU: More work on OpenGL renderer
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@ -3,6 +3,7 @@
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#include "types.h"
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#include <array>
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class System;
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class Bus;
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class DMA;
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@ -12,7 +13,7 @@ public:
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GPU();
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virtual ~GPU();
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virtual bool Initialize(Bus* bus, DMA* dma);
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virtual bool Initialize(System* system, Bus* bus, DMA* dma);
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virtual void Reset();
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u32 ReadRegister(u32 offset);
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@ -101,6 +102,7 @@ protected:
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
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virtual void FlushRender();
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System* m_system = nullptr;
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Bus* m_bus = nullptr;
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DMA* m_dma = nullptr;
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