GPU: More work on OpenGL renderer
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@ -20,6 +20,9 @@ protected:
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void LoadVertices(RenderCommand rc, u32 num_vertices);
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void CalcViewport(int* x, int* y, int* width, int* height);
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void CalcScissorRect(int* left, int* top, int* right, int* bottom);
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std::string GenerateVertexShader(bool textured);
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std::string GenerateFragmentShader(bool textured);
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