System: Add save state compression mode options
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@ -63,14 +63,14 @@ struct Settings
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ConsoleRegion region = DEFAULT_CONSOLE_REGION;
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CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE;
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u32 cpu_overclock_numerator = 1;
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u32 cpu_overclock_denominator = 1;
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CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
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bool cpu_overclock_enable : 1 = false;
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bool cpu_overclock_active : 1 = false;
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bool cpu_recompiler_memory_exceptions : 1 = false;
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bool cpu_recompiler_block_linking : 1 = true;
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bool cpu_recompiler_icache : 1 = false;
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CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
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u32 cpu_overclock_numerator = 1;
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u32 cpu_overclock_denominator = 1;
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float emulation_speed = 1.0f;
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float fast_forward_speed = 0.0f;
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@ -84,7 +84,6 @@ struct Settings
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bool pause_on_controller_disconnection : 1 = false;
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bool save_state_on_exit : 1 = true;
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bool create_save_state_backups : 1 = DEFAULT_SAVE_STATE_BACKUPS;
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bool compress_save_states : 1 = DEFAULT_SAVE_STATE_COMPRESSION;
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bool confim_power_off : 1 = true;
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bool load_devices_from_save_states : 1 = false;
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bool apply_compatibility_settings : 1 = true;
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@ -180,6 +179,8 @@ struct Settings
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float gpu_pgxp_tolerance = -1.0f;
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float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
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SaveStateCompressionMode save_state_compression = DEFAULT_SAVE_STATE_COMPRESSION_MODE;
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u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
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CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION;
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bool cdrom_region_check : 1 = false;
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@ -459,6 +460,10 @@ struct Settings
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static const char* GetCDROMMechVersionName(CDROMMechaconVersion mode);
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static const char* GetCDROMMechVersionDisplayName(CDROMMechaconVersion mode);
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static std::optional<SaveStateCompressionMode> ParseSaveStateCompressionModeName(const char* str);
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static const char* GetSaveStateCompressionModeName(SaveStateCompressionMode mode);
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static const char* GetSaveStateCompressionModeDisplayName(SaveStateCompressionMode mode);
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static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
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static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
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static constexpr GPULineDetectMode DEFAULT_GPU_LINE_DETECT_MODE = GPULineDetectMode::Disabled;
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@ -510,7 +515,7 @@ struct Settings
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static constexpr LOGLEVEL DEFAULT_LOG_LEVEL = LOGLEVEL_INFO;
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static constexpr bool DEFAULT_SAVE_STATE_COMPRESSION = true;
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static constexpr SaveStateCompressionMode DEFAULT_SAVE_STATE_COMPRESSION_MODE = SaveStateCompressionMode::ZstDefault;
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// Enable console logging by default on Linux platforms.
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#if defined(__linux__) && !defined(__ANDROID__)
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