System: Add video capture feature

This commit is contained in:
Stenzek
2024-08-11 20:45:14 +10:00
parent 5f8082734e
commit af47eb6956
27 changed files with 2809 additions and 241 deletions

View File

@ -28,6 +28,7 @@ class StateWrapper;
class GPUDevice;
class GPUTexture;
class GPUPipeline;
class MediaCapture;
struct Settings;
@ -210,6 +211,10 @@ public:
void CalculateDrawRect(s32 window_width, s32 window_height, bool apply_rotation, bool apply_aspect_ratio,
GSVector4i* display_rect, GSVector4i* draw_rect) const;
/// Helper function for computing screenshot bounds.
void CalculateScreenshotSize(DisplayScreenshotMode mode, u32* width, u32* height, GSVector4i* display_rect,
GSVector4i* draw_rect) const;
/// Helper function to save current display texture to PNG.
bool WriteDisplayTextureToFile(std::string filename, bool compress_on_thread = false);
@ -225,6 +230,9 @@ public:
/// Draws the current display texture, with any post-processing.
bool PresentDisplay();
/// Sends the current frame to media capture.
bool SendDisplayToMediaCapture(MediaCapture* cap);
/// Reads the CLUT from the specified coordinates, accounting for wrap-around.
static void ReadCLUT(u16* dest, GPUTexturePaletteReg reg, bool clut_is_8bit);