System: Add video capture feature
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75
src/util/media_capture.h
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75
src/util/media_capture.h
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "gpu_texture.h"
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#include <ctime>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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class Error;
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class GPUTexture;
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enum class MediaCaptureBackend : u8
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{
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#ifdef _WIN32
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MediaFoundation,
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#endif
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#ifndef __ANDROID__
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FFMPEG,
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#endif
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MaxCount,
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};
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class MediaCapture
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{
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public:
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virtual ~MediaCapture();
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using ContainerName = std::pair<std::string, std::string>; // configname,longname
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using ContainerList = std::vector<ContainerName>;
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using CodecName = std::pair<std::string, std::string>; // configname,longname
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using CodecList = std::vector<CodecName>;
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static std::optional<MediaCaptureBackend> ParseBackendName(const char* str);
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static const char* GetBackendName(MediaCaptureBackend backend);
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static const char* GetBackendDisplayName(MediaCaptureBackend backend);
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static ContainerList GetContainerList(MediaCaptureBackend backend);
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static CodecList GetVideoCodecList(MediaCaptureBackend backend, const char* container);
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static CodecList GetAudioCodecList(MediaCaptureBackend backend, const char* container);
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static void AdjustVideoSize(u32* width, u32* height);
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static std::unique_ptr<MediaCapture> Create(MediaCaptureBackend backend, Error* error);
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virtual bool BeginCapture(float fps, float aspect, u32 width, u32 height, GPUTexture::Format texture_format,
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u32 sample_rate, std::string path, bool capture_video, std::string_view video_codec,
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u32 video_bitrate, std::string_view video_codec_args, bool capture_audio,
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std::string_view audio_codec, u32 audio_bitrate, std::string_view audio_codec_args,
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Error* error) = 0;
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virtual bool EndCapture(Error* error) = 0;
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// TODO: make non-virtual?
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virtual const std::string& GetPath() const = 0;
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virtual bool IsCapturingAudio() const = 0;
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virtual bool IsCapturingVideo() const = 0;
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virtual u32 GetVideoWidth() const = 0;
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virtual u32 GetVideoHeight() const = 0;
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/// Returns the elapsed time in seconds.
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virtual time_t GetElapsedTime() const = 0;
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virtual float GetCaptureThreadUsage() const = 0;
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virtual float GetCaptureThreadTime() const = 0;
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virtual void UpdateCaptureThreadUsage(double pct_divider, double time_divider) = 0;
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virtual GPUTexture* GetRenderTexture() = 0;
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virtual bool DeliverVideoFrame(GPUTexture* stex) = 0;
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virtual bool DeliverAudioFrames(const s16* frames, u32 num_frames) = 0;
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virtual void Flush() = 0;
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};
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