Qt: Add option to pause on application focus loss

This commit is contained in:
Connor McLaughlin
2020-12-05 00:16:22 +10:00
parent 2899e2d73c
commit af6b0dc189
7 changed files with 53 additions and 10 deletions

View File

@ -342,6 +342,31 @@ void MainWindow::onRunningGameChanged(const QString& filename, const QString& ga
m_display_widget->setWindowTitle(windowTitle());
}
void MainWindow::onApplicationStateChanged(Qt::ApplicationState state)
{
if (!m_emulation_running || !g_settings.pause_on_focus_loss)
return;
const bool focus_loss = (state != Qt::ApplicationActive);
if (focus_loss)
{
if (!m_was_paused_by_focus_loss && !System::IsPaused())
{
m_host_interface->pauseSystem(true);
m_was_paused_by_focus_loss = true;
}
}
else
{
if (m_was_paused_by_focus_loss)
{
if (System::IsPaused())
m_host_interface->pauseSystem(false);
m_was_paused_by_focus_loss = false;
}
}
}
void MainWindow::onStartDiscActionTriggered()
{
QString filename =
@ -796,6 +821,8 @@ void MainWindow::connectSignals()
updateEmulationActions(false, false);
onEmulationPaused(false);
connect(qApp, &QGuiApplication::applicationStateChanged, this, &MainWindow::onApplicationStateChanged);
connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
connect(m_ui.actionResumeLastState, &QAction::triggered, m_host_interface,