GPU/HW: Track dirty area of VRAM shadow texture via drawing area
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@ -38,8 +38,10 @@ void GPU::Reset()
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void GPU::SoftReset()
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{
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m_GPUSTAT.bits = 0x14802000;
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m_drawing_area = {};
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m_drawing_area.Set(0, 0, 0, 0);
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m_drawing_area_changed = true;
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m_drawing_offset = {};
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m_drawing_offset_changed = true;
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std::memset(&m_crtc_state, 0, sizeof(m_crtc_state));
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m_crtc_state.regs.display_address_start = 0;
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m_crtc_state.regs.horizontal_display_range = 0xC60260;
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@ -50,8 +52,6 @@ void GPU::SoftReset()
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m_render_state.texture_page_changed = true;
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UpdateGPUSTAT();
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UpdateCRTCConfig();
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UpdateDrawingArea();
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UpdateDrawingOffset();
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}
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bool GPU::DoState(StateWrapper& sw)
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@ -115,8 +115,8 @@ bool GPU::DoState(StateWrapper& sw)
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{
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m_render_state.texture_page_changed = true;
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m_render_state.texture_window_changed = true;
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UpdateDrawingArea();
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UpdateDrawingOffset();
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m_drawing_area_changed = true;
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m_drawing_offset_changed = true;
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UpdateGPUSTAT();
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}
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@ -665,10 +665,6 @@ void GPU::HandleGetGPUInfoCommand(u32 value)
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void GPU::UpdateDisplay() {}
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void GPU::UpdateDrawingArea() {}
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void GPU::UpdateDrawingOffset() {}
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void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) {}
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void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) {}
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