D3D12: Add helper for offsetting descriptors

This commit is contained in:
Connor McLaughlin
2021-07-30 00:40:51 +10:00
parent cb1e15da58
commit aff9f1c25f
2 changed files with 42 additions and 14 deletions

View File

@ -51,7 +51,7 @@ void DescriptorHeapManager::Destroy()
m_free_slots.clear();
}
bool DescriptorHeapManager::Allocate(DescriptorHandle* handle)
bool DescriptorHeapManager::Allocate(DescriptorHandle* handle, u32 count /* = 1 */)
{
// Start past the temporary slots, no point in searching those.
for (u32 group = 0; group < m_free_slots.size(); group++)
@ -64,11 +64,22 @@ bool DescriptorHeapManager::Allocate(DescriptorHandle* handle)
for (; bit < BITSET_SIZE; bit++)
{
if (bs[bit])
break;
{
u32 offset;
for (offset = 0; offset < count; offset++)
{
if (!bs[bit + offset])
break;
}
if (offset == count)
break;
}
}
u32 index = group * BITSET_SIZE + bit;
bs[bit] = false;
for (u32 offset = 0; offset < count; offset++)
bs[bit + offset] = false;
handle->index = index;
handle->cpu_handle.ptr = m_heap_base_cpu.ptr + index * m_descriptor_increment_size;
@ -80,21 +91,24 @@ bool DescriptorHeapManager::Allocate(DescriptorHandle* handle)
return false;
}
void DescriptorHeapManager::Free(u32 index)
void DescriptorHeapManager::Free(u32 index, u32 count /* = 1 */)
{
Assert(index < m_num_descriptors);
u32 group = index / BITSET_SIZE;
u32 bit = index % BITSET_SIZE;
m_free_slots[group][bit] = true;
for (u32 i = 0; i < count; i++, index++)
{
u32 group = index / BITSET_SIZE;
u32 bit = index % BITSET_SIZE;
m_free_slots[group][bit] = true;
}
}
void DescriptorHeapManager::Free(DescriptorHandle* handle)
void DescriptorHeapManager::Free(DescriptorHandle* handle, u32 count /* = 1 */)
{
if (handle->index == DescriptorHandle::INVALID_INDEX)
return;
Free(handle->index);
Free(handle->index, count);
handle->Clear();
}