Qt: Add config and implementation for basic controller input
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@@ -1,11 +1,13 @@
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#pragma once
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#include <atomic>
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#include <memory>
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#include <QtCore/QObject>
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#include <QtCore/QThread>
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#include <QtCore/QSettings>
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#include "core/host_interface.h"
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#include "opengldisplaywindow.h"
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#include <QtCore/QObject>
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#include <QtCore/QSettings>
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#include <QtCore/QThread>
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#include <atomic>
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#include <functional>
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#include <map>
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#include <memory>
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class QWidget;
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@@ -30,7 +32,7 @@ public:
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const Settings& GetCoreSettings() const { return m_settings; }
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Settings& GetCoreSettings() { return m_settings; }
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//void UpdateCoreSettingsGPU();
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// void UpdateCoreSettingsGPU();
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const GameList* getGameList() const { return m_game_list.get(); }
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GameList* getGameList() { return m_game_list.get(); }
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@@ -44,6 +46,9 @@ public:
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void bootSystem(QString initial_filename, QString initial_save_state_filename);
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void updateInputMap();
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void handleKeyEvent(int key, bool pressed);
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Q_SIGNALS:
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void emulationStarting();
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void emulationStarted();
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@@ -58,8 +63,10 @@ public Q_SLOTS:
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void changeDisc(QString new_disc_filename);
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private Q_SLOTS:
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void doBootSystem(QString initial_filename, QString initial_save_state_filename);
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void doStopThread();
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void doBootSystem(QString initial_filename, QString initial_save_state_filename);
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void doUpdateInputMap();
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void doHandleKeyEvent(int key, bool pressed);
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private:
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class Thread : public QThread
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@@ -89,6 +96,8 @@ private:
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QThread* m_original_thread = nullptr;
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Thread* m_worker_thread = nullptr;
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std::atomic_bool m_shutdown_flag{ false };
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};
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std::atomic_bool m_shutdown_flag{false};
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// input key maps, todo hotkeys
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std::map<int, std::function<void(bool)>> m_keyboard_input_handlers;
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};
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