GameList: Add method to look up a cover image
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@ -1109,3 +1109,40 @@ void GameList::UpdateGameSettings(const std::string& filename, const std::string
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save_to_user ? m_user_game_settings_filename.c_str() : m_game_settings_filename.c_str());
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}
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}
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std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry)
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{
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static constexpr std::array<const char*, 2> extensions = {{"jpg", "png"}};
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PathString cover_path;
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for (const char* extension : extensions)
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{
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// try the title
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cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s",
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g_host_interface->GetUserDirectory().c_str(), entry->title.c_str(), extension);
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if (FileSystem::FileExists(cover_path))
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return std::string(cover_path.GetCharArray());
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// then the code
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cover_path.Format("%s" FS_OSPATH_SEPARATOR_STR "covers" FS_OSPATH_SEPARATOR_STR "%s.%s",
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g_host_interface->GetUserDirectory().c_str(), entry->title.c_str(), extension);
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if (FileSystem::FileExists(cover_path))
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return std::string(cover_path.GetCharArray());
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// and the file title if it differs
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const std::string_view file_title = GetFileNameFromPath(entry->path.c_str());
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if (!file_title.empty() && entry->title != file_title)
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{
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cover_path.Clear();
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cover_path.AppendString(g_host_interface->GetUserDirectory().c_str());
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cover_path.AppendCharacter(FS_OSPATH_SEPERATOR_CHARACTER);
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cover_path.AppendString(file_title.data(), static_cast<u32>(file_title.size()));
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cover_path.AppendCharacter('.');
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cover_path.AppendString(extension);
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if (FileSystem::FileExists(cover_path))
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return std::string(cover_path.GetCharArray());
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}
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}
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return std::string();
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}
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