PostProcessing: Refactor config to use separate sections
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@ -27,8 +27,6 @@ class GPUFramebuffer;
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class GPUTexture;
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class GPUPipeline;
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class PostProcessingChain;
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class TimingEvent;
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namespace Threading {
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@ -207,8 +205,6 @@ public:
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/// Draws the current display texture, with any post-processing.
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bool PresentDisplay();
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bool UpdatePostProcessingChain();
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protected:
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TickCount CRTCTicksToSystemTicks(TickCount crtc_ticks, TickCount fractional_ticks) const;
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TickCount SystemTicksToCRTCTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;
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@ -603,8 +599,6 @@ protected:
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s32 m_display_texture_view_width = 0;
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s32 m_display_texture_view_height = 0;
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std::unique_ptr<PostProcessingChain> m_post_processing_chain;
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struct Stats
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{
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u32 num_vram_reads;
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