PostProcessing: Refactor config to use separate sections

This commit is contained in:
Stenzek
2023-08-27 22:48:40 +10:00
parent 8db8baf33f
commit b217f64bcf
37 changed files with 1630 additions and 1555 deletions

View File

@ -15,6 +15,7 @@
#include "util/gpu_device.h"
#include "util/input_manager.h"
#include "util/postprocessing.h"
#include "common/file_system.h"
@ -345,13 +346,13 @@ DEFINE_HOTKEY("DecreaseResolutionScale", TRANSLATE_NOOP("Hotkeys", "Graphics"),
DEFINE_HOTKEY("TogglePostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Toggle Post-Processing"), [](s32 pressed) {
if (!pressed && System::IsValid())
System::TogglePostProcessing();
PostProcessing::Toggle();
})
DEFINE_HOTKEY("ReloadPostProcessingShaders", TRANSLATE_NOOP("Hotkeys", "Graphics"),
TRANSLATE_NOOP("Hotkeys", "Reload Post Processing Shaders"), [](s32 pressed) {
if (!pressed && System::IsValid())
System::ReloadPostProcessingShaders();
PostProcessing::ReloadShaders();
})
DEFINE_HOTKEY("ReloadTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),