PostProcessing: Refactor config to use separate sections
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@ -94,7 +94,6 @@ struct Settings
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GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
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std::string gpu_adapter;
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std::string display_post_process_chain;
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u32 gpu_resolution_scale = 1;
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u32 gpu_multisamples = 1;
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bool gpu_use_thread = true;
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@ -132,7 +131,6 @@ struct Settings
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bool display_linear_filtering = true;
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bool display_integer_scaling = false;
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bool display_stretch = false;
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bool display_post_processing = false;
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bool display_show_osd_messages = true;
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bool display_show_fps = false;
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bool display_show_speed = false;
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