PostProcessing: Refactor config to use separate sections

This commit is contained in:
Stenzek
2023-08-27 22:48:40 +10:00
parent 8db8baf33f
commit b217f64bcf
37 changed files with 1630 additions and 1555 deletions

View File

@ -246,7 +246,7 @@ void Execute();
void RecreateSystem();
/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
bool RecreateGPU(GPURenderer renderer, bool force_recreate_display = false, bool update_display = true);
bool RecreateGPU(GPURenderer renderer, bool force_recreate_device = false, bool update_display = true);
void SingleStepCPU();
@ -425,12 +425,6 @@ void SetCheatCodeState(u32 index, bool enabled, bool save_to_file);
/// Immediately applies the specified cheat code.
void ApplyCheatCode(u32 index);
/// Temporarily toggles post-processing on/off.
void TogglePostProcessing();
/// Reloads post processing shaders with the current configuration.
void ReloadPostProcessingShaders();
/// Toggle Widescreen Hack and Aspect Ratio
void ToggleWidescreen();