PostProcessing: Refactor config to use separate sections
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@ -246,7 +246,7 @@ void Execute();
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void RecreateSystem();
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/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
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bool RecreateGPU(GPURenderer renderer, bool force_recreate_display = false, bool update_display = true);
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bool RecreateGPU(GPURenderer renderer, bool force_recreate_device = false, bool update_display = true);
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void SingleStepCPU();
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@ -425,12 +425,6 @@ void SetCheatCodeState(u32 index, bool enabled, bool save_to_file);
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/// Immediately applies the specified cheat code.
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void ApplyCheatCode(u32 index);
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/// Temporarily toggles post-processing on/off.
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void TogglePostProcessing();
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/// Reloads post processing shaders with the current configuration.
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void ReloadPostProcessingShaders();
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/// Toggle Widescreen Hack and Aspect Ratio
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void ToggleWidescreen();
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