PostProcessing: Refactor config to use separate sections
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@ -62,7 +62,7 @@
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<ClInclude Include="page_fault_handler.h" />
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<ClInclude Include="cd_subchannel_replacement.h" />
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<ClInclude Include="platform_misc.h" />
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<ClInclude Include="postprocessing_chain.h" />
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<ClInclude Include="postprocessing.h" />
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<ClInclude Include="postprocessing_shader.h" />
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<ClInclude Include="postprocessing_shader_glsl.h" />
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<ClInclude Include="sdl_input_source.h" />
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@ -162,7 +162,7 @@
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="platform_misc_win32.cpp" />
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<ClCompile Include="postprocessing_chain.cpp" />
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<ClCompile Include="postprocessing.cpp" />
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<ClCompile Include="postprocessing_shader.cpp" />
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<ClCompile Include="postprocessing_shader_glsl.cpp" />
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<ClCompile Include="sdl_input_source.cpp" />
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@ -242,4 +242,4 @@
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
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</Project>
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</Project>
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