PostProcessing: Refactor config to use separate sections

This commit is contained in:
Stenzek
2023-08-27 22:48:40 +10:00
parent 8db8baf33f
commit b217f64bcf
37 changed files with 1630 additions and 1555 deletions

View File

@ -62,7 +62,7 @@
<ClInclude Include="page_fault_handler.h" />
<ClInclude Include="cd_subchannel_replacement.h" />
<ClInclude Include="platform_misc.h" />
<ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="postprocessing.h" />
<ClInclude Include="postprocessing_shader.h" />
<ClInclude Include="postprocessing_shader_glsl.h" />
<ClInclude Include="sdl_input_source.h" />
@ -162,7 +162,7 @@
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="platform_misc_win32.cpp" />
<ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="postprocessing.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="postprocessing_shader_glsl.cpp" />
<ClCompile Include="sdl_input_source.cpp" />
@ -242,4 +242,4 @@
</ClCompile>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>