PostProcessing: Refactor config to use separate sections
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@@ -19,7 +19,7 @@
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<ClInclude Include="shadergen.h" />
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<ClInclude Include="imgui_fullscreen.h" />
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<ClInclude Include="imgui_manager.h" />
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<ClInclude Include="postprocessing_chain.h" />
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<ClInclude Include="postprocessing.h" />
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<ClInclude Include="postprocessing_shader.h" />
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<ClInclude Include="input_source.h" />
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<ClInclude Include="platform_misc.h" />
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@@ -98,7 +98,7 @@
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<ClCompile Include="shadergen.cpp" />
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<ClCompile Include="imgui_fullscreen.cpp" />
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<ClCompile Include="imgui_manager.cpp" />
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<ClCompile Include="postprocessing_chain.cpp" />
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<ClCompile Include="postprocessing.cpp" />
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<ClCompile Include="postprocessing_shader.cpp" />
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<ClCompile Include="platform_misc_win32.cpp" />
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<ClCompile Include="sdl_input_source.cpp" />
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@@ -150,4 +150,4 @@
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<UniqueIdentifier>{e637fc5b-2483-4a31-abc3-89a16d45c223}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project>
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</Project>
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