PostProcessing: Refactor config to use separate sections

This commit is contained in:
Stenzek
2023-08-27 22:48:40 +10:00
parent 8db8baf33f
commit b217f64bcf
37 changed files with 1630 additions and 1555 deletions

View File

@@ -19,7 +19,7 @@
<ClInclude Include="shadergen.h" />
<ClInclude Include="imgui_fullscreen.h" />
<ClInclude Include="imgui_manager.h" />
<ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="postprocessing.h" />
<ClInclude Include="postprocessing_shader.h" />
<ClInclude Include="input_source.h" />
<ClInclude Include="platform_misc.h" />
@@ -98,7 +98,7 @@
<ClCompile Include="shadergen.cpp" />
<ClCompile Include="imgui_fullscreen.cpp" />
<ClCompile Include="imgui_manager.cpp" />
<ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="postprocessing.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="platform_misc_win32.cpp" />
<ClCompile Include="sdl_input_source.cpp" />
@@ -150,4 +150,4 @@
<UniqueIdentifier>{e637fc5b-2483-4a31-abc3-89a16d45c223}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
</Project>