GPU: Fix interlaced rendering in vblank breaking

This commit is contained in:
Connor McLaughlin
2020-05-17 01:02:20 +10:00
parent 93031fc27f
commit b25ed6c151
7 changed files with 29 additions and 21 deletions

View File

@ -158,6 +158,8 @@ bool GPU::DoState(StateWrapper& sw)
sw.Do(&m_crtc_state.current_scanline);
sw.Do(&m_crtc_state.in_hblank);
sw.Do(&m_crtc_state.in_vblank);
sw.Do(&m_crtc_state.displaying_odd_field);
sw.Do(&m_crtc_state.displaying_odd_lines);
sw.Do(&m_blitter_state);
sw.Do(&m_command_ticks);
@ -683,6 +685,12 @@ void GPU::Execute(TickCount ticks)
FlushRender();
UpdateDisplay();
m_system->IncrementFrameNumber();
// switch fields early. this is needed so we draw to the correct one.
if (m_GPUSTAT.vertical_interlace)
m_crtc_state.displaying_odd_field ^= true;
else
m_crtc_state.displaying_odd_field = false;
}
m_timers->SetGate(HBLANK_TIMER_INDEX, new_vblank);
@ -694,23 +702,19 @@ void GPU::Execute(TickCount ticks)
{
// start the new frame
m_crtc_state.current_scanline = 0;
// switch fields for interlaced modes
if (m_GPUSTAT.vertical_interlace)
m_GPUSTAT.interlaced_field ^= true;
else
m_GPUSTAT.interlaced_field = false;
}
}
// alternating even line bit in 240-line mode
if (m_GPUSTAT.In480iMode())
{
m_GPUSTAT.displaying_odd_line = ConvertToBoolUnchecked(
(m_crtc_state.regs.Y + BoolToUInt32(m_GPUSTAT.interlaced_field && !m_crtc_state.in_vblank)) & u32(1));
m_crtc_state.displaying_odd_lines =
ConvertToBoolUnchecked((m_crtc_state.regs.Y + BoolToUInt32(m_crtc_state.displaying_odd_field)) & u32(1));
m_GPUSTAT.displaying_odd_line = m_crtc_state.displaying_odd_lines && !m_crtc_state.in_vblank;
}
else
{
m_crtc_state.displaying_odd_lines = false;
m_GPUSTAT.displaying_odd_line =
ConvertToBoolUnchecked((m_crtc_state.regs.Y + m_crtc_state.current_scanline) & u32(1));
}
@ -1009,7 +1013,8 @@ void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
// Hardware tests show that fills seem to break on the first two lines when the offset matches the displayed field.
if (IsRasterScanlinePending())
Synchronize();
const u32 active_field = GetInterlacedField();
const u32 active_field = GetInterlacedDisplayLineOffset();
for (u32 yoffs = 0; yoffs < height; yoffs++)
{
const u32 row = (y + yoffs) % VRAM_HEIGHT;
@ -1300,9 +1305,9 @@ void GPU::DrawDebugStateWindow()
const auto& cs = m_crtc_state;
ImGui::Text("Dot Clock Divider: %u", cs.dot_clock_divider);
ImGui::Text("Vertical Interlace: %s (%s field)", m_GPUSTAT.vertical_interlace ? "Yes" : "No",
m_GPUSTAT.interlaced_field ? "odd" : "even");
m_crtc_state.displaying_odd_field ? "odd" : "even");
ImGui::Text("Display Disable: %s", m_GPUSTAT.display_disable ? "Yes" : "No");
ImGui::Text("Displaying Odd Line/Field: %s", m_GPUSTAT.displaying_odd_line ? "Yes" : "No");
ImGui::Text("Displaying Odd Lines: %s", m_crtc_state.displaying_odd_lines ? "Yes" : "No");
ImGui::Text("Color Depth: %u-bit", m_GPUSTAT.display_area_color_depth_24 ? 24 : 15);
ImGui::Text("Start Offset: (%u, %u)", cs.regs.X.GetValue(), cs.regs.Y.GetValue());
ImGui::Text("Display Total: %u (%u) horizontal, %u vertical", cs.horizontal_total,