GPU: Fix interlaced rendering in vblank breaking

This commit is contained in:
Connor McLaughlin
2020-05-17 01:02:20 +10:00
parent 93031fc27f
commit b25ed6c151
7 changed files with 29 additions and 21 deletions

View File

@ -619,7 +619,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
const u32 flipped_vram_offset_y = VRAM_HEIGHT - vram_offset_y - display_height;
const u32 scaled_flipped_vram_offset_y =
m_vram_texture.GetHeight() - scaled_vram_offset_y - scaled_display_height;
const u32 reinterpret_field_offset = GetInterlacedField();
const u32 reinterpret_field_offset = GetInterlacedDisplayLineOffset();
const u32 reinterpret_start_x = m_crtc_state.regs.X * m_resolution_scale;
const u32 reinterpret_crop_left = (m_crtc_state.display_vram_left - m_crtc_state.regs.X) * m_resolution_scale;
const u32 uniforms[4] = {reinterpret_start_x, scaled_flipped_vram_offset_y, reinterpret_crop_left,
@ -727,7 +727,7 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
Uniforms uniforms;
std::tie(uniforms.u_fill_color[0], uniforms.u_fill_color[1], uniforms.u_fill_color[2], uniforms.u_fill_color[3]) =
RGBA8ToFloat(color);
uniforms.u_interlaced_displayed_field = GetInterlacedField();
uniforms.u_interlaced_displayed_field = GetInterlacedDisplayLineOffset();
m_vram_interlaced_fill_program.Bind();
UploadUniformBuffer(&uniforms, sizeof(uniforms));