GPU: Use full display rect for postfx calculations
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@ -4,8 +4,8 @@
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#pragma once
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#include "gpu_types.h"
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#include "timers.h"
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#include "types.h"
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#include "timing_event.h"
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#include "types.h"
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#include "util/gpu_texture.h"
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@ -207,14 +207,16 @@ public:
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virtual void FlushRender() = 0;
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/// Helper function for computing the draw rectangle in a larger window.
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GSVector4i CalculateDrawRect(s32 window_width, s32 window_height, bool apply_rotation, bool apply_aspect_ratio) const;
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void CalculateDrawRect(s32 window_width, s32 window_height, bool apply_rotation, bool apply_aspect_ratio,
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GSVector4i* display_rect, GSVector4i* draw_rect) const;
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/// Helper function to save current display texture to PNG.
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bool WriteDisplayTextureToFile(std::string filename, bool compress_on_thread = false);
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/// Renders the display, optionally with postprocessing to the specified image.
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bool RenderScreenshotToBuffer(u32 width, u32 height, const GSVector4i draw_rect, bool postfx,
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std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format);
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bool RenderScreenshotToBuffer(u32 width, u32 height, const GSVector4i display_rect, const GSVector4i draw_rect,
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bool postfx, std::vector<u32>* out_pixels, u32* out_stride,
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GPUTexture::Format* out_format);
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/// Helper function to save screenshot to PNG.
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bool RenderScreenshotToFile(std::string filename, DisplayScreenshotMode mode, u8 quality, bool compress_on_thread,
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@ -343,8 +345,7 @@ protected:
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AddCommandTicks(pixels);
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}
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ALWAYS_INLINE_RELEASE void AddDrawRectangleTicks(const GSVector4i clamped_rect, bool textured,
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bool semitransparent)
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ALWAYS_INLINE_RELEASE void AddDrawRectangleTicks(const GSVector4i clamped_rect, bool textured, bool semitransparent)
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{
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u32 drawn_width = clamped_rect.width();
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u32 drawn_height = clamped_rect.height();
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@ -591,7 +592,7 @@ protected:
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void SetDisplayTexture(GPUTexture* texture, GPUTexture* depth_texture, s32 view_x, s32 view_y, s32 view_width,
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s32 view_height);
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bool RenderDisplay(GPUTexture* target, const GSVector4i draw_rect, bool postfx);
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bool RenderDisplay(GPUTexture* target, const GSVector4i display_rect, const GSVector4i draw_rect, bool postfx);
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bool Deinterlace(u32 field, u32 line_skip);
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bool DeinterlaceExtractField(u32 dst_bufidx, GPUTexture* src, u32 x, u32 y, u32 width, u32 height, u32 line_skip);
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