Build: Improve MacOS support
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@ -157,6 +157,7 @@ if(ENABLE_OPENGL)
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gl/context_agl.mm
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gl/context_agl.h
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)
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set_source_files_properties(gl/context_agl.mm PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
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endif()
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endif()
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@ -191,11 +192,6 @@ if(ENABLE_VULKAN)
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vulkan_texture.h
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)
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target_compile_definitions(util PUBLIC "WITH_VULKAN=1")
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if(APPLE)
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# Needed for Vulkan Swap Chain.
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target_link_libraries(util PRIVATE "objc")
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endif()
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endif()
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if(USE_SDL2)
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@ -287,3 +283,21 @@ elseif(NOT ANDROID)
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platform_misc_unix.cpp
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)
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endif()
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function(add_util_resources target)
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if(APPLE)
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# Copy MoltenVK into the bundle
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unset(MOLTENVK_PATH CACHE)
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find_file(MOLTENVK_PATH NAMES
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libMoltenVK.dylib
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lib/libMoltenVK.dylib
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)
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if (MOLTENVK_PATH)
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target_sources(${target} PRIVATE "${MOLTENVK_PATH}")
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set_source_files_properties("${MOLTENVK_PATH}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks)
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message(STATUS "Using MoltenVK from ${MOLTENVK_PATH}")
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else()
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message(WARNING "MoltenVK not found in path, it will depend on the target system having it.")
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endif()
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endif()
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endfunction()
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