GPU/HW: Slightly reduce struct size
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@ -204,8 +204,8 @@ bool GPU_HW::Initialize()
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const GPUDevice::Features features = g_gpu_device->GetFeatures();
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m_resolution_scale = CalculateResolutionScale();
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m_multisamples = std::min(g_settings.gpu_multisamples, g_gpu_device->GetMaxMultisamples());
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m_resolution_scale = Truncate8(CalculateResolutionScale());
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m_multisamples = Truncate8(std::min<u32>(g_settings.gpu_multisamples, g_gpu_device->GetMaxMultisamples()));
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m_supports_dual_source_blend = features.dual_source_blend;
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m_supports_framebuffer_fetch = features.framebuffer_fetch;
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m_per_sample_shading = g_settings.gpu_per_sample_shading && features.per_sample_shading;
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@ -328,8 +328,8 @@ void GPU_HW::UpdateSettings(const Settings& old_settings)
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const GPUDevice::Features features = g_gpu_device->GetFeatures();
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const u32 resolution_scale = CalculateResolutionScale();
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const u32 multisamples = std::min(g_settings.gpu_multisamples, g_gpu_device->GetMaxMultisamples());
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const u8 resolution_scale = Truncate8(CalculateResolutionScale());
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const u8 multisamples = Truncate8(std::min<u32>(g_settings.gpu_multisamples, g_gpu_device->GetMaxMultisamples()));
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const bool per_sample_shading = g_settings.gpu_per_sample_shading && features.noperspective_interpolation;
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const GPUDownsampleMode downsample_mode = GetDownsampleMode(resolution_scale);
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const GPUWireframeMode wireframe_mode =
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